Supercharging Rust Web Applications Compilation and Binary Sizes
Daniel Hayes
Full-Stack Engineer · Leapcell

Introduction
Rust has carved out a significant niche in web development, celebrated for its performance, safety, and concurrency guarantees. However, as applications grow in complexity, two common pain points emerge for developers: increasingly lengthy compilation times and bloated final binary sizes. These issues, while seemingly minor individually, can collectively hinder developer productivity due to slower feedback loops and increase deployment costs or impact cold start times in serverless environments. This article aims to equip you with a comprehensive understanding of why these problems occur in Rust web application development and, more importantly, how to effectively mitigate them, transforming a potentially frustrating experience into a streamlined and efficient workflow.
Decoding the Rust Build Puzzle
Before diving into solutions, let's establish a common understanding of the core concepts at play.
Core Terminology
- Compilation Time: The duration it takes for the Rust compiler (
rustc
) to transform your source code into an executable binary. This includes dependency resolution, type checking, borrowing checking, code generation, and optimization passes. - Binary Size: The disk space occupied by your compiled executable file. For web applications, this often includes your web framework, database drivers, and other libraries linked into the final binary.
- Crate: The fundamental unit of compilation and dependency in Rust. It can be a library or an executable.
- Linker: A program that takes compiled object files and combines them into an executable binary or a shared library.
- Static Linking: The process where a copy of all needed library code is embedded directly into the final executable. This results in larger binaries but removes external runtime dependencies. This is the default for Rust.
- Dynamic Linking: The process where an executable links to shared libraries at runtime, meaning the library code is not duplicated in every executable that uses it. This results in smaller binaries but requires the shared libraries to be present on the target system.
- LTO (Link-Time Optimization): An optimization technique where the compiler performs optimizations across multiple compilation units (e.g., across different crates) during the linking phase. This can yield significant performance improvements but often comes at the cost of increased compilation time.
- Dead Code Elimination (DCE): An optimization where the compiler identifies and removes code that is never executed or reached, thus reducing binary size.
The Mechanisms Behind Large Binaries and Slow Compiles
Rust's philosophy of "zero-cost abstractions" and powerful compile-time checks, while beneficial for runtime performance and safety, contribute to the complexity of the compilation process. Each #[derive]
macro, every generic function, and each dependency brings its own set of code that needs to be processed.
Furthermore, Rust defaults to static linking. While this creates self-contained executables that are easy to deploy, it means every byte of code from every linked library contributes directly to your final binary size. This contrasts sharply with environments where dynamic linking is the norm, leading to initial surprise for developers accustomed to smaller C/C++ or Go binaries when they first encounter Rust.
For web applications, frameworks like actix-web
, warp
, or axum
are powerful but inherently bring a lot of generics and macros, which rustc
has to monomorphize and process for every specific type used. Database drivers, serialization libraries like serde
, and asynchronous runtimes further add to this computational burden.
Strategies for Faster Compilation
Let's explore practical avenues to accelerate your Rust web application's compilation cycle.
Optimize Cargo.toml
Dependencies
Minimize the number of dependencies. Audit your Cargo.toml
regularly and remove crates that are no longer needed.
For dependencies that offer optional features, enable only what you truly need. This is a highly effective technique.
# Bad: Pulls in all features # tokio = { version = "1", features = ["full"] } # Good: Only necessary features for a basic web server tokio = { version = "1", features = ["macros", "rt-multi-thread"] } serde = { version = "1", features = ["derive"] } # If you only need JSON serialization, you might explicitly enable that serdew_json = "1"
Explanation: Using full
features on crates like tokio
or futures
brings in a lot of potentially unused code for things like file system access, process spawning, or IPC, which might not be relevant to a typical stateless web API. Being explicit greatly reduces the amount of code the compiler needs to process.
Leverage cargo check
and clippy
cargo check
performs all compilation steps up to code generation and optimization, making it significantly faster than cargo build
. Use it during active development to quickly verify syntax and type correctness. clippy
is a Rust linter that catches common mistakes and idiomatic issues. Running it often catches issues before they become compilation errors.
cargo check # Fast syntax and type checking cargo clippy # Static analysis and linting
Explanation: These tools provide faster feedback loops than full builds, allowing you to iterate on code more quickly without waiting for a full compilation.
<h4>Incremental Compilation</h4>This is enabled by default. Ensure your target
directory is not being explicitly cleaned too often unless necessary. Incremental compilation saves intermediate compilation artifacts, so that subsequent builds only recompile changed parts of your code.
# Don't run `cargo clean` unnecessarily
Explanation: If you continually run cargo clean
, you're effectively forcing a full rebuild every time, negating the benefits of incremental compilation.
Consider sccache
sccache
is a ccache-like compilation avoidance tool for Rust. It works by caching compilation artifacts, so if you compile the same code (or the same version of a dependency) multiple times, sccache
can often retrieve the result from the cache instead of recompiling.
# Installation cargo install sccache # Enable it for Rust export RUSTC_WRAPPER=sccache # Then build as usual cargo build
Explanation: sccache
can significantly speed up builds, especially in CI environments or when working on multiple projects that share common dependencies.
Profile Your Builds
Use cargo build --timings
to see a detailed breakdown of how much time each crate takes to compile. This helps identify bottlenecks in your dependency graph.
cargo build --timings
Explanation: This command generates an HTML report (usually in target/cargo-timings/
), showing which crates are the slowest to compile, allowing you to target your optimization efforts.
Strategies for Smaller Binaries
Now, let's turn our attention to shrinking the size of your final executable.
Configure Release Builds Properly
By default, cargo build
produces relatively large debug binaries containing debugging symbols and less aggressive optimizations. For deployment, always build in release mode:
cargo build --release
Explanation: Release builds apply extensive optimizations, including dead code elimination, and typically strip debugging symbols, leading to much smaller and faster executables.
Strip Debug Symbols
Even in release builds, some debugging information might remain. Explicitly stripping symbols can further reduce size.
# In Cargo.toml [profile.release] strip = true # Automatically strips debug symbols from the binary
Explanation: This ensures that no debugging information, which can swell binary size, makes it into your production artifact.
Enable LTO (Link-Time Optimization)
LTO allows the compiler to perform optimizations across the entire program. This can lead to significant runtime performance improvements and often smaller binaries due to more aggressive dead code elimination. However, it increases compilation time.
# In Cargo.toml [profile.release] lto = true
Explanation: While increasing compile times, LTO is usually a worthwhile trade-off for production builds where minimal binary size and maximum performance are critical.
Optimize for Size with opt-level
The opt-level
setting controls the level of optimization. While 3
is the default for release, s
(optimize for size) or z
(optimize for size, aggressively) can be even more effective for reducing binary footprint.
# In Cargo.toml [profile.release] opt-level = "s" # or "z" for even smaller
Explanation: opt-level = "s"
tells the compiler to prioritize binary size over raw execution speed, while opt-level = "z"
is an even more aggressive variant of "s". Choose s
first, and if further reductions are needed and performance impact is acceptable, try z
.
Dynamic Linking (Advanced)
For highly constrained environments or specific deployment models (e.g., embedded systems, certain Docker strategies), you might consider dynamic linking. This is more complex in Rust due to its default static linking and potentially platform-specific issues with musl
(for Linux) if cross-compiling.
To dynamically link the standard library on Linux:
# In Cargo.toml [profile.release] # ... other settings # rustflags = ["-C", "prefer-dynamic"] # This is usually applied via .cargo/config.toml
Then, consider using the gnu
toolchain (default on most Linux distros) rather than musl
for dynamic linking. This is often more about how you create your Dockerfile
rather than Cargo.toml
.
# Example Dockerfile for dynamic linking on Alpine (musl-based) FROM rust:1.70-alpine AS build # Install gnu libs for dynamic linking on musl base (non-trivial) # This example won't work out of the box and requires deeper setup, # often involving custom glibc for Alpine or using a glibc base image. # A simpler approach: use a glibc-based image directly to begin with FROM rust:1.70 AS build WORKDIR /app COPY . . RUN cargo build --release FROM debian:stretch-slim COPY /app/target/release/your_app /usr/local/bin/your_app CMD ["your_app"]
Explanation: Achieving dynamic linking on Rust can be complex, especially across different Linux distributions and their C standard library implementations (glibc vs. musl). For most web applications, the pain of dynamic linking often outweighs the benefits, especially with good static linking optimizations. However, if you are targeting an environment like a slim Docker container on a glibc-based system, it can result in significantly smaller container image sizes if library dependencies are shared across multiple executables or if the base image already provides common libraries.
Use mimalloc
or jemalloc
While not directly impacting binary size, replacing the default system allocator (often jemalloc
on Linux, mi_malloc
elsewhere) with mimalloc
or jemalloc
can sometimes reduce the memory footprint of your application at runtime, which is a related optimization goal. It can indirectly affect binary size very slightly if the allocator code is smaller, but the primary benefit is runtime memory efficiency.
# In Cargo.toml [dependencies] mimalloc = { version = "0.1", default-features = false } # For Rust >= 1.63 # Or in .cargo/config.toml for globally overriding the allocator: # [build] # rustflags = ["-C", "linker-args=-L/path/to/mimalloc/lib", "-C", "link-arg=-Wl,--whole-archive,-lmimalloc,--no-whole-archive"]
Explanation: This can lead to performance improvements and memory reductions. However, it's an advanced step and requires careful benchmarking. For binary size, its impact is often negligible compared to other strategies.
Conclusion
Optimizing compilation times and binary sizes for Rust web applications is an iterative process that requires a good understanding of Rust's build system and compiler behavior. By meticulously managing dependencies, leveraging Cargo's built-in features, and configuring release profiles judiciously, you can significantly improve your development workflow and deploy more efficient and compact executables. The core takeaway is to be proactive and intentional with your build configuration, understanding that small, incremental improvements across various aspects of your project ultimately yield substantial overall gains.